Elden Ring and Soulsborne dataminer and content creator Zullie the Witch says they "don't know how to express how unprepared ...
This challenge is so complicated that even its name inspires respect: God Run. If you are used to the no hit challenges of ...
Dark Souls 2's developmental timeline was so disasterous that even one of the directors admitted to the process being arduous ...
FromSoftware is famous for its approach to difficulty, and Dark Souls bosses like Ornstein, Smough, and Artorias emphasize ...
Much ink has been spilled about Elden Ring Nightreign's FromSoftware crossover content, but the concept would have one clear ...
Reports show that FromSoftware was let down by the way Sony handled Demon's Souls when it first released, elucidating some ...
Due to the game’s high difficulty and negative early playtests, Sony decided not to localise Demon’s Souls for an English ...
FromSoftware did not want Sony to publish Dark Souls due to its poor treatment of Demon's Souls. It partnered with Bandai ...
FromSoftware nailed it when it came to the art direction in Dark Souls 3, and it is all because of this one simple strategy ...
The Centipede Demon, the creep-crawly mass of heads and appendages from Dark Souls, makes a triumphant return in Elden Ring ...
That meant the developer looked elsewhere for a publisher with Dark Souls, according to former PlayStation boss Shuhei ...
Nightreign puts an end to the rumors and reveals the real reason why we will see bosses we have seen in other games.